Noise
Noise travels from the first key to the second through a set of random offsets, smooth or jagged, and always lands exactly on both keys. The same seed always gives the same shape.
Use it
Section titled “Use it”- Set SHAPE ▸ Noise.
- In the Motion Stack tab, set Frequency, Amplitude, Seed and Smooth.
- Preview, select the keys in Houdini, and press Commit Keys.
Try other Seed values until the pattern reads well; the result for a given seed never changes.
Parameters
Section titled “Parameters”| Control | Range | Default | What it changes |
|---|---|---|---|
| Frequency | 1 to 64 slider to 32; type larger values | 8 | Random offsets across the span. The span is divided into this many equal cells, with one key per cell boundary: Frequency + 1 keys per interval. |
| Amplitude | 0.00 to 1.00 slider to 0.50; type larger values | 0.20 | Largest offset from the straight line between the ends. In units of the whole move. Offsets taper to zero towards both keys, so they are largest in the middle. |
| Seed | 0 to 2147483647 slider to 100; type larger values | 1 | Pattern number; the same seed gives the same shape. |
| Smooth | 0.00 to 1.00 | 0.75 | How rounded the transitions between offsets are. 0 gives straight segments with sharp corners; 1 gives fully rounded transitions. |
- Smooth 0
- Smooth 1
- Seed 1
- Seed 2
Behaviour
Section titled “Behaviour”- Deterministic. The offsets come from a fixed hash of the seed, so a recipe or history entry reproduces exactly, on any machine.
- Exact ends. The first and last key are reached exactly; the offsets taper to zero towards them.
- Sparse. The committed keys are the noise itself (Frequency + 1 per interval), not a sampled approximation.
- Needs a move. Like Wave, Noise varies around the path between two different values. On two equal keys the interval is written flat; see Equal end values. To add noise to motion of any shape, use the Noise effect in the Motion Stack instead.
Factory recipes
Section titled “Factory recipes”| Recipe | Frequency | Amplitude | Seed | Smooth |
|---|---|---|---|---|
| Subtle Jitter | 8 | 0.08 | 1 | 0.80 |
| Handheld | 12 | 0.20 | 42 | 0.65 |
| Rough Shake | 16 | 0.25 | 7 | 0.20 |
Related
Section titled “Related”- Wave: regular instead of irregular variation.
- Motion Stack: the Noise effect works on top of any shape.