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Velocity view

The velocity view plots how fast the value changes over time instead of the value itself. It is the quickest way to see an ease, a sudden stop or a speed bump.

Velocity of the default Ease curveA single hump: speed starts at zero, peaks in the middle, and returns to zero at the end.
Velocity of the default Ease curve: zero speed at both ends (an ease in and out), fastest at the middle knot. Plotted from MotionAtelier 0.4.2's own curve code, outside Houdini. An illustration of the curve, not a screen capture.
The velocity view in Houdini: the speed curve in amber, the value curve faint behind it, and one knot's speed circle with an influence square on each side.
Open full screenScreenshot from Houdini. Try it live swaps in a simulation: the shipped MotionAtelier engine running in your browser (about 13 MB, loaded once), with an HTML copy of the panel and a simulated Houdini scene.

Click VIEW ▸ Velocity in the header. VIEW ▸ Value returns to the value graph. The choice is remembered.

To see speed while editing values, check the Velocity overlay to the right of the toolbar instead, or choose Show Velocity from the right-click menu.

In the velocity view, each knot of the Ease curve has two controls:

Control Drag vertically Drag horizontally
Speed circle Changes the speed (tangent slope) at the knot. Moves the selected interior knots in time.
Influence square Changes the speed. Changes the influence (handle length, 0–100 % of the segment): how long the speed is held before the curve turns.

Selection works as in the value graph: click, Shift+click and marquee. A drag edits every selected knot. On a smooth knot both sides change together; on a broken knot each side is edited separately. Each completed drag is one local undo step (Edit velocity).

The value graph and the velocity view edit the same curve; switch back to Value to see the result.

Generated shapes show their velocity but cannot be edited here. Use Convert to Ease first.

  • Zero at an end: the motion eases in or out of that key.
  • A tall, narrow peak: a fast, snappy move.
  • A jump: a broken knot. The speed changes instantly, as at each bounce contact.
  • Below zero: the value moves backwards, as in an overshoot.